Evereth, Viceroy of Plunder

6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(463 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Combat Damage Synergy: 1 extra combat, 2 haste enablers, aristocrats engine+18
Win conditions2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Speed95Interaction95Mana base75

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (8.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Theft32 cards

32 steal effects. Turn opponents' threats against them.

Tap / Untap29 cards

29 tap/untap synergies. Generate extra value from activated abilities.

Haste Matters24 cards

24 haste enablers. Attack immediately for explosive damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.