Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(463 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks2
Other acceleration2
Draw engines3
Cantrips & burst draw5
Value engines1
Spot removal6
Artifact/enchantment removal1
Board wipes18
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands6
Combat Damage Synergy: 1 extra combat, 2 haste enablers, aristocrats engine+18ⓘ
Synergy pieces6
Win conditions2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Speed95Interaction95Mana base75
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Theft32 cards
32 steal effects. Turn opponents' threats against them.
Tap / Untap29 cards
29 tap/untap synergies. Generate extra value from activated abilities.
Haste Matters24 cards
24 haste enablers. Attack immediately for explosive damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.