Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(407 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks3
Land ramp8
Other acceleration5
Treasure generators1
Commander Draw Engine (Omnath, Locus of Creation provides card draw)+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw4
Recursion2
Value engines1
Counterspells5
Spot removal2
Protection4
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands5
Premium utility lands6
Utility lands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces11
Win conditions2
Combat threats3
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats90Mana base86Speed83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elemental Tribal16 cards
16 elemental creatures detected. Tribal synergies can create powerful board states.
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.