Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Mana dorks3
Other acceleration4
Treasure generators5
Tutors2
Draw engines8
Cantrips & burst draw3
Wheels1
Recursion3
Counterspells1
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands13
Taplands4
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token package, 2 token doublers, 4 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+14ⓘ
Combo pieces3
Synergy pieces8
Win conditions1
Combat threats1
Reanimation1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats93Mana base87Consistency85
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Dragon Tribal13 cards
13 dragon creatures detected. Tribal synergies can create powerful board states.