Miirym, Sentinel Wyrm

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Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence470 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy+3
Heavy Curve−10
Fast mana3
Mana rocks5
Mana dorks3
Other acceleration4
Treasure generators5
Tutors2
Draw engines8
Cantrips & burst draw3
Wheels1
Recursion3
Value engines8
Counterspells1
Artifact/enchantment removal1
Spot removal6
Board wipes1
Stax & hate1
Protection5
Mana Acceleration+5
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands13
Taplands4
Basic lands3
2 Combo(s) Detected (Consistency: 70%)+25
Combat Damage Synergy: token package, 2 token doublers, 4 haste enablers, 2 evasion enablers, aristocrats engine+25
Commander Synergy+14
Combo pieces3
Synergy pieces8
Win conditions1
Combat threats1
Reanimation1
Clone effects1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

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Token Strategy17 cards

17 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Dragon Tribal13 cards

13 dragon creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

  • 2-card combo · 1
  • +
  • 3-card combo · 1
  • ++