Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(458 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks4
Land ramp2
Commander Synergy (1 groups)+6ⓘ
Low Land Count (28/33)+-13ⓘ
Tutors10
Draw engines9
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells8
Spot removal7
Artifact/enchantment removal1
Protection2
Low Land Count (28/33)+-13ⓘ
Fetchlands1
Dual & shock lands10
Premium utility lands3
Utility lands7
Taplands2
Basic lands1
Forest+5
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Commander Synergy (2 groups)+16ⓘ
Combo pieces2
Synergy pieces3
Sacrifice outlets1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency93Mana base86Threats83
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Elf Tribal12 cards
12 elf creatures detected. Tribal synergies can create powerful board states.