animar

Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence469 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana4
1+10
G+5
2G+6
2R+6
Mana dorks5
G+5
G+5
G+5
R/G+2
R+2
Land ramp2
G+6
1GG+7
Treasure generators1
2R+4
Minor treasure1
R+8
Commander Synergy+6
Tutors12
1G+8
GU+6
XGG+2
XGG+2
2R+11
2U+8
1GG+7
2U+5
3U+3
2GG+2
3GU+8
3GG+5
Draw engines7
1UR+5
2R+3
1UU+3
2GG+5
3G+5
3GG+3
5UU+2
Cantrips & burst draw1
2UU+2
Scry & Surveil1
3G+2
Recursion3
1G+2
1GG+5
2G+3
Value engines4
G+1
1RR+4
3U/P+6
4R+5
Counterspells6
U+7
U+6
U+6
U+5
U+5
1U+2
Artifact/enchantment removal4
1R+3
1G+3
1G+3
2G+4
Spot removal6
R+5
U+2
1U+5
1U+2
2G+2
4+2
Stax & hate1
2+2
Protection3
G+2
1G+4
1UU+2
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Basic lands3
+5
+6
+8
2 Combo Families+29
Commander Synergy+11
Combat Damage Synergy+2
Combo pieces4
XX+7
1+5
2G+4
4+4
Synergy pieces2
1U+5
4U+7
Combat threats1
3GG+2
Sacrifice outlets4
R+2
1R+2
1G+2
1G+2
Drain effects1
2R+2
Other1
2GG+7

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9+2-card combo 1 Bracket 3

1.9 above Bracket 2 ceiling (5)

0.1 below Bracket 4 threshold (7)

2-card combo 1
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Go-Wide / Weenies22 cards

22 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

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Combo (Commander)7 cards

This deck is built around assembling one or more infinite combo finishes.

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Combos2 total

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History1 snapshot

Grade

Power6.96.9
BracketB3B3

Vectors

Velocity
8181
Consistency
9292
Interaction
7672
-4
Efficiency
6363
Lethality
8585

Card Changes

Removed (1)