Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(447 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp1
Other acceleration3
Commander Draw Engine (Kwain, Itinerant Meddler provides card draw)+10ⓘ
Low Land Count (30/33)+-8ⓘ
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines1
Control Strategy Bonus (18.2 interaction cards)+30ⓘ
Counterspells5
Spot removal6
Graveyard hate1
Board wipes6
Stax & hate19
Protection4
Two-Color Mana Base (no fixing needed)+18ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Low Land Count (30/33)+-8ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands1
1 Combo(s) Detected (Consistency: 64%)+20ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats2
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction98Mana base75Threats57
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓
Mass land denial (3)
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Stax10 cards
10 stax pieces. Tax and restrict opponents' resources while breaking parity.
Hatebears10 cards
10 hatebear creatures. Small creatures that restrict opponents.