2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence161 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (48% CMC 5+)−10ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Land ramp16
Other acceleration2
Tutors3
Draw engines4
Cantrips & burst draw6
Scry & Surveil3
Recursion1
Value engines5
Synergy support1
Artifact/enchantment removal1
Spot removal10
Board wipes2
Protection3
Mana Acceleration (26 sources)+14ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Utility lands5
+2
+2
+2
+2
+2
Basic lands1
+25
Combat Damage Synergy+25ⓘ
Synergy pieces12
Win conditions3
Combat threats7
Token generators3
Enablers2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.8 (Bracket 1)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana33 cards
33 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters11 cards
11 counter synergies. Grow creatures over time for massive threats.
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Voltron (Commander)8 cards
This deck equips or enchants the commander to deal commander damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.