Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration2
Treasure generators1
Commander Draw Engine (Ayara, First of Locthwain provides card draw)+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw3
Scry & Surveil2
Recursion9
Value engines3
Spot removal7
Graveyard hate1
Board wipes2
Edict effects1
Protection3
Mono-Color Mana Base (no fixing needed)+13ⓘ
Fetchlands3
Premium utility lands1
Utility lands1
Basic lands1
Swamp+31
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces13
Win conditions2
Drain effects3
Token generators1
Reanimation5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats89Consistency84Mana base70
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.