Commander
No commander provided2.6±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Medium confidence(143 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Mana rocks3
Land ramp1
Other acceleration1
Tutors1
Draw engines2
Value engines1
Spot removal5
Board wipes3
Stax & hate1
Protection4
Utility lands1
Basic lands1
Plains+37
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, 6 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats8
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Threats63Interaction52Mana base39
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.