Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Land ramp4
Treasure generators2
Tutors5
Draw engines9
Recursion4
Value engines4
Other1
Counterspells1
Spot removal4
Graveyard hate1
Land destruction1
Stax & hate5
Protection12
Fetchlands5
Dual & shock lands6
Premium utility lands4
Utility lands7
Taplands2
Other1
Combat Damage Synergy: token package, 3 haste enablers, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces3
Win conditions3
Combat threats4
Drain effects1
Token generators1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base91Interaction89Consistency87
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.