Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Treasure generators1
Draw engines11
Cantrips & burst draw1
Recursion3
Value engines5
Other1
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate11
Protection1
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands6
+6
+5
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+2
Basic lands2
+10
+10
10 Combo Families (10 lines, Consistency: 40%)+49ⓘ
Combo pieces8
Synergy pieces3
Combat threats2
Drain effects12
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats94Consistency78Mana base76
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 10
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)18 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain40 cards
40 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Lifedrain18 cards
18 lifedrain effects. Drain opponents' life while gaining your own.
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History2 snapshots
Grade
Power5.5→5.6+0.1
BracketB3→B3
Vectors
Velocity
42→42
—
Consistency
73→78
+5
Interaction
65→60
-5
Efficiency
76→76
—
Lethality
93→94
+1
Card Changes
Added (1)
Removed (1)
Grade
Power5.6→5.5-0.1
BracketB3→B3
Vectors
Velocity
42→42
—
Consistency
74→73
-1
Interaction
65→65
—
Efficiency
77→76
-1
Lethality
93→93
—
Card Changes
Added (1)
+2
Removed (1)