Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence366 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration1
Treasure generators1
Commander Synergy (2 groups)+6ⓘ
Tutors1
Draw engines6
Cantrips & burst draw14
Wheels1
Recursion1
Value engines4
Control Strategy Bonus (16.8 interaction cards)+30ⓘ
Counterspells5
Spot removal10
Graveyard hate1
Stax & hate1
Edict effects1
Protection1
Two-Color Mana Base (no fixing needed)+11ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
+6
+4
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands2
+7
+11
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+22ⓘ
Commander Synergy (3 groups)+16ⓘ
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Tempo Control (lockout lethality)+10.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Combat threats13
Drain effects1
Token generators1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats91Consistency87Interaction80
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Ninja Tribal17 cards
17 ninja creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.