Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(410 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Mana dorks4
Land ramp1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors1
Counterspells1
Spot removal10
Graveyard hate1
Stax & hate12
Protection3
Two-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 35%)+20ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces3
Synergy pieces7
Combat threats4
Sacrifice outlets2
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats96Interaction92Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.