Commander
2.5±0.75
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(130 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw3
Value engines1
Other3
Spot removal4
Graveyard hate2
Stax & hate3
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces7
Win conditions1
Combat threats6
Sacrifice outlets2
Drain effects4
Reanimation4
Other3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Threats85Mana base70Consistency34
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.