Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana10
Other acceleration1
Treasure generators1
Low Land Count (11/30)+-48ⓘ
Tutors10
Draw engines4
Cantrips & burst draw1
Value engines1
Spot removal16
Artifact/enchantment removal1
Graveyard hate2
Board wipes3
Stax & hate15
Protection5
Mono-Color Mana Base (no fixing needed)+64ⓘ
Mono-Color Powerhouse Lands (6)+25ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (11/30)+-48ⓘ
Fetchlands1
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Tempo Control (lockout lethality)+11.4ⓘ
Synergy pieces1
Combat threats2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Interaction98Speed89Mana base70
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Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stax16 cards
16 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.