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Commander
No commander provided4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence294 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks4
Mana dorks2
Land ramp5
Other acceleration1
Tutors2
Draw engines6
Cantrips & burst draw8
Recursion2
Value engines5
Counterspells3
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Stax & hate1
Protection8
Mana Acceleration+4ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands5
Basic lands3
Combat Damage Synergy: 1 extra combat, 1 damage multiplier+10ⓘ
Synergy pieces1
Win conditions2
Combat threats6
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 → Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.