Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(445 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Other acceleration1
Treasure generators1
Draw engines7
Cantrips & burst draw3
Recursion2
Spot removal8
Board wipes2
Stax & hate2
Edict effects1
Protection3
Dual & shock lands8
Premium utility lands4
Utility lands11
Taplands3
6 Combo(s) Detected (Consistency: 40%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 tribal lords, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces6
Synergy pieces9
Win conditions5
Combat threats8
Sacrifice outlets3
Drain effects4
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats99Mana base86Interaction61
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal33 cards
33 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.