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HomeExplore decksCommanders
WBR

Zurgo

viaMoxfieldMoxfield·32 views·11 days ago

Power level

5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence378 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Treasure generators2
Minor treasure2
Other acceleration2
Other1
Commander Draw Engine+15ⓘ
Draw engines4
Cantrips & burst draw1
Value engines3
Artifact/enchantment removal1
Spot removal11
Board wipes2
Stax & hate4
Edict effects1
Protection7
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands5
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces11
Win conditions4
Combat threats5
Sacrifice outlets3
Drain effects2
Token generators13
Enablers3
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Tokens (Commander)Core (26 cards)

This deck generates and leverages a wide board of creature tokens.

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AggroCore (13 cards)

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Human TribalCore (11 cards)

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.