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HomeExplore decksCommanders
W

giada2

viaMoxfieldMoxfield·1 view·17m ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence352 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Commander Synergy+9ⓘ
Fast mana1
Mana rocks2
Land ramp2
Other acceleration5
Treasure generators1
Commander Synergy+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion3
Value engines3
Synergy support2
Spot removal4
Board wipes3
Stax & hate2
Protection7
Mono-Color Powerhouse Lands+10ⓘ
Mono-Color Mana Base+2ⓘ
Premium utility lands2
Utility lands7
Taplands1
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+13ⓘ
Synergy pieces8
Win conditions2
Combat threats20
Token generators6
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

LifegainCore (27 cards)

27 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Angel TribalCore (26 cards)

26 angel creatures detected. Tribal synergies can create powerful board states.

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VoltronCore (19 cards)

This deck equips or enchants the commander to deal commander damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.