Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(192 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks11
Mana dorks3
Land ramp2
Other acceleration4
Draw engines2
Cantrips & burst draw1
Value engines6
Counterspells1
Spot removal4
Graveyard hate1
Stax & hate2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands2
Premium utility lands4
Utility lands2
Taplands18
Combat Damage Synergy: token package, 1 evasion enabler+5ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base85Speed70Interaction56
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.