Reaper King

Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(192 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Combat Damage Synergy: token package, 1 evasion enabler+5
Win conditions1
Combat threats1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
Mana base85Speed70Interaction56

0.2 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Artifacts Matter8 cards

8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

+1/+1 Counters7 cards

7 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.