Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(343 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp12
Other acceleration2
Tutors1
Draw engines4
Cantrips & burst draw2
Spot removal7
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands10
Premium utility lands2
Utility lands6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+24ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Token generators1
Clone effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base87Threats82Speed72
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.