Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(508 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks10
Land ramp8
Other acceleration7
Commander Draw Engine (Eshki, Temur's Roar provides card draw)+18ⓘ
Draw engines8
Cantrips & burst draw2
Counterspells5
Spot removal3
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (29 sources)+15ⓘ
Fetchlands6
Dual & shock lands12
Premium utility lands5
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 haste enablers, 4 evasion enablers+25ⓘ
Synergy pieces2
Win conditions7
Combat threats5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Mana base97Speed91Interaction84
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.