Commander
6.1±0.6
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(398 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana2
Mana dorks2
Land ramp10
Other acceleration1
Tutors7
Draw engines9
Cantrips & burst draw5
Value engines2
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate3
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands5
Utility lands12
Taplands18
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Commander Synergy (1 groups)+15ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 damage multiplier+9ⓘ
Combo pieces5
Synergy pieces4
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency89Mana base89Threats85
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.