5C Doors

6.1±0.6
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(398 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
3 Combo Families (3 lines, Consistency: 100%)+35
Commander Synergy (1 groups)+15
Combat Damage Synergy: token package, 1 haste enabler, 1 damage multiplier+9
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
Consistency89Mana base89Threats85

1.6 above Bracket 2 ceiling (4.5)

0.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Enchantress12 cards

12 enchantment synergy cards. Deck rewards you for casting enchantments.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Blink/Flicker5 cards

5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos3 total