Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(479 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks7
Mana dorks4
Other acceleration2
Treasure generators3
Tutors1
Draw engines9
Cantrips & burst draw1
Counterspells6
Spot removal9
Graveyard hate3
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands15
Premium utility lands2
Utility lands6
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Synergy pieces4
Combat threats4
Token generators3
Clone effects1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction92Mana base92Speed90
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Rogue Tribal11 cards
11 rogue creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.