Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(372 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks1
Other acceleration3
Draw engines10
Cantrips & burst draw1
Recursion1
Spot removal8
Board wipes1
Stax & hate1
Protection3
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces9
Win conditions3
Combat threats6
Sacrifice outlets3
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats95Mana base86Interaction62
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal31 cards
31 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.