Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(339 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators1
Draw engines7
Cantrips & burst draw2
Recursion4
Value engines3
Counterspells2
Spot removal8
Board wipes4
Stax & hate1
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands5
Taplands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 evasion enablers+25ⓘ
Synergy pieces14
Combat threats3
Drain effects3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Threats88Mana base86Interaction80
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.