Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Extra turns redundancy (4 effects)+8ⓘ
Counterspells7
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate3
Protection3
Two-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands4
Premium utility lands4
Utility lands6
Taplands2
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+18.6ⓘ
4 extra turn effects (strong tempo)+15ⓘ
Synergy pieces4
Combat threats3
Sacrifice outlets1
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction96Threats89Mana base75
✓
Game changers 1
✓
Mass land denial (2)
✕2-card combo — none
Themes10 total
Spirit Tribal27 cards
27 spirit creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.