Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(366 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana6
Mana rocks5
Other acceleration5
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw8
Recursion1
Value engines3
Counterspells4
Spot removal5
Board wipes1
Protection5
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands4
Taplands9
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces1
Win conditions1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base90Speed83Interaction70
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.