Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(245 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Other acceleration4
Tutors3
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal2
Graveyard hate1
Board wipes1
Edict effects1
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Premium utility lands1
Utility lands6
Taplands3
Basic lands1
Swamp+24
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Synergy pieces14
Win conditions2
Combat threats2
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats88Mana base70Consistency43
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.