Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence271 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp7
Other acceleration1
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw7
Recursion19
Value engines8
Counterspells2
Spot removal4
Graveyard hate1
Land destruction1
+7
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+8
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+6
+4
+3
4 Combo Families (6 lines, Consistency: 38%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces7
Synergy pieces11
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats93Consistency89Mana base80
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)20 cards
This deck uses the graveyard as a primary resource.
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Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
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Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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