Teval: Death is Not the End

Commander
UBG
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence271 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
2+6
Mana dorks2
BG+1
1G+1
Land ramp7
1G+1
1G+1
2G+5
2G+3
2GG+1
4G+7
7GG+3
Other acceleration1
BBB+5
Treasure generators3
2B+3
1BGU+4
3B+3
Commander Synergy (1 groups)+1
Draw engines6
1B+1
2B+3
2BG+2
3BG+7
3GU+5
7GG+5
Cantrips & burst draw7
1G+1
BG+1
1G+1
1B+1
2U+2
3B+1
6UU+8
Recursion19
B+5
B+4
1G+7
1G+1
2G+6
2B+2
2B+2
1GU+1
2G+1
1BG+1
2GG+5
2GG+4
+7 more
Value engines8
U+1
G+1
1+1
3G+2
1BGU+1
2GG+1
3U+1
3BGU+4
Counterspells2
1U+1
3U+7
Spot removal4
1G+5
1BG+2
2BB+2
4BB+1
Graveyard hate1
BB+5
Land destruction1
+7
Protection2
G+3
5+3
Mana Acceleration (12 sources)+2
Fetchlands1
+8
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+6
+4
+3
4 Combo Families (6 lines, Consistency: 38%)+27
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25
Commander Synergy (1 groups)+1
Combo pieces7
B+9
B+4
1B+5
BBB+9
3B+10
1BGU+3
3BG+6
Synergy pieces11
2+1
2B+3
1GU+1
3B+5
2BB+2
2BG+1
3UB+5
3BGU+2
5BB+1
5BBB+1
6BG+1
Combat threats1
5+3
Token generators1
2B+3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
Threats93Consistency89Mana base80

1.4 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)20 cards

This deck uses the graveyard as a primary resource.

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Mill16 cards

16 mill effects. Empty opponent libraries or fuel your graveyard.

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Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos6 total

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