Commander
2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(124 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (87% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks3
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Cantrips & burst draw10
Control Strategy Bonus (10.4 interaction cards)+12ⓘ
Counterspells1
Spot removal10
Two-Color Mana Base (no fixing needed)+11ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands5
Combat Damage Synergy: token package, 1 haste enabler, 10 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base75Interaction71Speed41
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.