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Commander
6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence418 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy+9ⓘ
Heavy Curve−10ⓘ
Fast mana6
Mana rocks4
Mana dorks5
Land ramp1
Other acceleration5
Treasure generators2
Other1
Commander Synergy+4ⓘ
Tutors2
Draw engines12
Cantrips & burst draw4
Recursion3
Value engines2
Counterspells1
Spot removal9
Board wipes3
Stax & hate2
Protection2
Mana Acceleration+12ⓘ
Fetchlands8
Utility lands9
Taplands2
Basic lands6
5 Combo Families+38ⓘ
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy+12ⓘ
Combo pieces8
Synergy pieces5
Win conditions11
Combat threats5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Storm13 cards
13 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
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