Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(161 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (51% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Land ramp11
Other acceleration2
Commander Draw Engine (Bugenhagen, Wise Elder provides card draw)+15ⓘ
Tutors3
Draw engines3
Cantrips & burst draw5
Recursion1
Value engines1
Counterspells1
Spot removal5
Board wipes2
Stax & hate2
Mono-Color Powerhouse Lands (2)+9ⓘ
Mono-Color Mana Base (no fixing needed)+8ⓘ
Mana Acceleration (17 sources)+7ⓘ
Utility lands5
Basic lands1
Forest+30
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 7 evasion enablers+25ⓘ
Win conditions4
Combat threats8
Token generators5
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base70Threats68Interaction59
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.