Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence142 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration2
Commander Draw Engine+10ⓘ
Low Land Count−63ⓘ
Tutors1
Draw engines2
Cantrips & burst draw4
Value engines1
Counterspells4
Spot removal2
Board wipes1
Stax & hate5
Two-Color Mana Base (no fixing needed)+99ⓘ
Low Land Count−63ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands1
Synergy pieces1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Tap / Untap23 cards
23 tap/untap synergies. Generate extra value from activated abilities.
,,,,
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.