Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(292 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks6
Land ramp5
Other acceleration4
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw3
Spot removal6
Board wipes4
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands2
Utility lands11
Combat Damage Synergy: token package, 6 token doublers, 4 evasion enablers+25ⓘ
Synergy pieces8
Win conditions1
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base90Interaction78Speed77
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters40 cards
40 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.