Commander
No commander provided3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(172 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp9
Other acceleration5
Treasure generators1
Draw engines6
Cantrips & burst draw2
Value engines1
Spot removal2
Protection3
Mana Acceleration (17 sources)+7ⓘ
Basic lands1
Forest+40
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 haste enabler, 2 evasion enablers+25ⓘ
Synergy pieces1
Win conditions4
Combat threats8
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats61Speed59Mana base47
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.