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HomeExplore decksCommanders
WRG

Toph metalhead

viaMoxfieldMoxfield·0 views·17m ago

Power level

3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence196 pts
Estimated win turn
T7best
T9typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp7
Other acceleration2
Commander Synergy+1ⓘ
Tutors2
Draw engines5
Cantrips & burst draw3
Scry & Surveil1
Recursion4
Value engines14
Spot removal10
Graveyard hate1
Protection4
Mana Acceleration+6ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands13
Taplands5
Basic lands3
Combat Damage Synergy+25ⓘ
1 Combo Family+20ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces10
Win conditions6
Combat threats2
Sacrifice outlets2
Token generators2
Enablers4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2

0.3 above Bracket 1 ceiling (3)

1.7 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

+1/+1 CountersCore (21 cards)

21 counter synergies. Grow creatures over time for massive threats.

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Blink/FlickerCore (19 cards)

19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Human TribalCore (13 cards)

13 human creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

  • 3-card combo · 1
  • +++
    1 setup prereq