Commander
2.7±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(156 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp2
Commander Draw Engine (Tidus, Yuna's Guardian provides card draw)+15ⓘ
Low Land Count (32/33)+-3ⓘ
Draw engines5
Cantrips & burst draw4
Recursion2
Counterspells1
Spot removal3
Artifact/enchantment removal1
Board wipes2
Protection2
Low Land Count (32/33)+-3ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands6
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Win conditions1
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.7 (Bracket 1)+Game Changers→ Bracket 3
Consistency78Mana base75Interaction41
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters36 cards
36 counter synergies. Grow your creatures over time for massive threats.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.