Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence388 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks2
Other acceleration6
Treasure generators5
Other1
Commander Draw Engine (Alania, Divergent Storm provides card draw)+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines3
Cantrips & burst draw18
Recursion1
Value engines12
Counterspells3
Spot removal12
Board wipes2
Protection3
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+9
+9
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+22ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Tempo Control (lockout lethality)+8.4ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces18
Combat threats4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats92Consistency90Speed81
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Tokens (Commander)26 cards
This deck generates and leverages a wide board of creature tokens.
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Storm22 cards
22 storm synergies. Chain spells for exponential value.
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Spellslinger16 cards
16 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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