Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (58% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators4
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw8
Recursion4
Spot removal3
Graveyard hate1
Board wipes5
Two-Color Mana Base (no fixing needed)+8ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands4
Combat Damage Synergy: 2 haste enablers+4ⓘ
Synergy pieces1
Win conditions4
Combat threats1
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency97Mana base75Speed59
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Chaos18 cards
18 chaos effects. Embrace randomness with coin flips and dice rolls.
Cascade15 cards
15 cascade/discover effects. Cast spells for free off the top.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.