Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(433 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp2
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion3
Counterspells3
Spot removal7
Graveyard hate2
Board wipes1
Protection3
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands7
Taplands1
2 Combo(s) Detected (Consistency: 49%)+22ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+19ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Combat threats1
Token generators5
Clone effects3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats96Mana base85Consistency78
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Faerie Tribal11 cards
11 faerie creatures detected. Tribal synergies can create powerful board states.
Clones9 cards
9 clone effects. Copy the best threats on the battlefield.