Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks5
Other acceleration4
Treasure generators3
Low Land Count (25/29)+-10ⓘ
Draw engines7
Cantrips & burst draw2
Recursion5
Value engines2
Spot removal4
Land destruction1
Board wipes4
Stax & hate1
Edict effects1
Mono-Color Powerhouse Lands (4)+19ⓘ
Mono-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (25/29)+-10ⓘ
Fetchlands3
Utility lands6
Taplands5
Basic lands1
Swamp+8
4 Combo(s) Detected (Consistency: 38%)+27ⓘ
Combat Damage Synergy: 2 token doublers, aristocrats engine+16ⓘ
Combo pieces6
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators3
Reanimation5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Speed79Interaction79
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.