Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence381 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
+7
Mana rocks3
Land ramp1
Other acceleration5
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines10
Cantrips & burst draw1
Recursion2
Value engines14
Other1
Spot removal5
Board wipes4
Stax & hate2
Protection8
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
+6
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+26
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces4
Win conditions1
Combat threats7
Sacrifice outlets1
Drain effects2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency88Interaction82Threats82
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain31 cards
31 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.