[Primer] Hollow Earth Hunters - Hakbal EDH

6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(447 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Commander Synergy (1 groups)+4
Fast mana1
Other acceleration2
2 Combo(s) Detected (Consistency: 68%)+25
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 5 evasion enablers, aristocrats engine+25
Tempo Control (lockout lethality)+10.4
Commander Synergy (1 groups)+6
1 extra turn effect+5
Win conditions1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Threats91Mana base88Interaction85

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Merfolk Tribal33 cards

33 merfolk creatures detected. Tribal synergies can create powerful board states.

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos2 total