Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(447 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks2
Land ramp7
Other acceleration2
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Draw engines7
Cantrips & burst draw4
Value engines6
Counterspells7
Spot removal6
Board wipes1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (4)+11ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands4
2 Combo(s) Detected (Consistency: 68%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 5 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+10.4ⓘ
Commander Synergy (1 groups)+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Win conditions1
Combat threats5
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats91Mana base88Interaction85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Merfolk Tribal33 cards
33 merfolk creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.