2.7±0.85
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence153 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp4
Other acceleration1
Commander Draw Engine (Kutzil, Malamet Exemplar provides card draw)+10ⓘ
Low Land Count (12/30)+-45ⓘ
Cantrips & burst draw1
Value engines4
Spot removal2
Protection2
Two-Color Mana Base (no fixing needed)+78ⓘ
Low Land Count (12/30)+-45ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands4
+2
+2
+2
+2
Basic lands2
+1
+1
Combat threats2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base75Speed72Interaction24
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.