Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence303 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration4
Other2
Commander Synergy (1 groups)+2ⓘ
Tutors2
+4
Draw engines8
Cantrips & burst draw5
Recursion2
Value engines17
Other1
Counterspells4
Spot removal2
Board wipes2
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+4
+4
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+3
+2
+3
6 Combo Families (10 lines, Consistency: 70%)+42ⓘ
Combat Damage Synergy: 1 haste enabler, 3 evasion enablers, aristocrats engine+19ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.8ⓘ
Combo pieces12
Synergy pieces1
Win conditions3
Combat threats1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats93Mana base91Consistency87
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes6 total
Artifacts Matter23 cards
23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Storm16 cards
16 storm synergies. Chain spells for exponential value.
,,,,
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,