Commander
2.2±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(109 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (50% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration4
Treasure generators3
Tutors2
Draw engines5
Cantrips & burst draw8
Recursion1
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Premium utility lands2
Utility lands3
Taplands1
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions3
Combat threats8
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Threats68Mana base65Consistency60
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Dragon Tribal31 cards
31 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.