Commander
2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(113 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Other acceleration3
Treasure generators1
Draw engines1
Cantrips & burst draw9
Wheels1
Value engines1
Spot removal5
Artifact/enchantment removal1
Stax & hate6
Protection2
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces3
Win conditions2
Combat threats1
Drain effects8
Other3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base70Threats48Interaction39
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn24 cards
24 damage dealers. Burn opponents down with direct damage.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.