Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(194 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks1
Mana dorks2
Land ramp4
Other acceleration5
Low Land Count (29/30)+-3ⓘ
Draw engines4
Recursion3
Counterspells1
Protection2
Two-Color Mana Base (no fixing needed)+33ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (29/30)+-3ⓘ
Dual & shock lands2
Taplands4
3 Combo(s) Detected (Consistency: 28%)+22ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces8
Win conditions2
Combat threats8
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats90Mana base75Consistency63
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.