Commander
4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence315 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks5
Land ramp1
Commander Synergy (1 groups)+1ⓘ
Draw engines3
Cantrips & burst draw13
Recursion3
Value engines3
Counterspells4
Spot removal10
Board wipes6
Stax & hate4
Protection6
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+5
Dual & shock lands3
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+6
+6
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 2 damage multipliers+19ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces3
Synergy pieces8
Combat threats4
Token generators2
Clone effects1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Interaction92Threats86Mana base75
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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